Robotboy is the main protagonist of the Robotboy series.
You have a special gauge when playing as Robotboy. Your move uses a certain amount of batteries life; if you completely runs out of batteries life, Robotboy will shut down and turn into his deactive form for 10 seconds. Though, the batteries will refill overtime. The down taunt will recharge it more quickly.
Neutral - Robotboy punches twice, then kicks.
Running - Robotboy tackles.
Side - Robotboy does a headbutt.
Up - Robotboy does a uppercut.
Down - Robotboy kicks while crouching.
Side - Robotboy does a powerful punch.
Up - Robotboy does a double kick upwards.
Down - Robotboy does a breakdance, attacking at both sides.
- Neutral Aerial - Robotboy headbutts mid-air.
- Side Aerial - Robotboy punches mid-air.
- Up Aerial - Robotboy uppercuts mid-air.
- Down Aerial - Robotboy kicks downwards.
Robotboy shoots a blue beam that can ricochet off of walls in a 45 degree angle for a while. You can only use two laser twice before recharged. This will take 1/16 of Robotboy’s Batteries.
Side: Super Speed
Robotboy charges up and then rush himself forward. When used, you'll pauses for a split second before dashing a short distance forwards. If you hits an enemy, Robotboy proceeds to unleash a uppercut, which pops opponents up into the air with below-average knockback. This will take 1/12 of Robotboy’s Batteries.
Robotboy jumps forward and start flying around freely. Once so, Robotboy moves around in any process for any special and melee attack. This will drain Robotboy’s Batteries for awhile until you stop using the move.
Down: Recharging Batteries
If you’re near out of batteries life and don’t want to suffer it. Robotboy can recharge faster when using this move.
Punch Time Explosion - Super Activation: Robotboy jumps up and turn into his Super Activation Form. Robotboy is much taller and has higher power and range of moves. Super-activated Robotboy also have infinite batteries, so you didn’t need to worried about draining his life. This form last until 20 seconds.