Johnny Bravo

Johnny Bravo is a muscular beefcake who is much better at creating catchphrases than catching women. He is known for his quick erratic movements and elvis-like voice.

Overview
Johnny Bravo is an assist character in the 3DS version and an unlockable playable character in the XL game.

In Cartoon Network Punch Time Explosion for the 3DS, Johnny is not a playable character but appears as an assist character. Once summoned Johnny will jump in on his bike before saying a snarky remark.

In the XL version, you can unlock him by buying him at the store for 1500 points. His in-game bio states him as a well balanced fighter with a strong signature involving his motorcycle.

Pros

 * Fastest projectile fire rate in the game
 * Oddly quick attack speed

Cons

 * Mediocre moveset; Overreliance on his two best moves making him somewhat predictable
 * Some attacks have notable endlag

Johnny relies just about entirely on three signature attacks, being comb, hog ride, and whoa mama. Johnny mostly wants to hit his up signature and lead opponents above him to land it. His aerials are on the mediocre side but may find some use. His knockout attacks are notoriously weak, with the exception of down knockout which comes out slower than his other knockouts. Landing a down knockout however will send the character forward and allow Johnny to apply more comb pressure.

In-game stats
Speed: 3/5
 * Johnny has a few quick moves, but overall has average speed for the most part.

Power: 3/5 Air: 4/5 Range: 2/5
 * Johnny's moves do average damage and knockback for the most part.
 * Johnny's up signature is a powerful move that can mow through most characters in his way, and goes diagonally upward. He also can deny characters with said move in the air. However his recovery isn't entirely the best but still manages to not be the worst.
 * Range is listed at 2/5 because of his melee moves being the bulk of his moveset.

Normal Attacks

 * Neutral: Johnny chops with his left arm (2%), the other (2%) and then the left again (4%, 1 power cube)
 * Running: Johnny literally skids across the floor. Deals 8% and creates 2 power cubes.
 * Up: Johnny quickly reaches his arm up. Deals 9% and creates 2 power cubes.
 * Down: Johnny does a backhand chop across the floor. Deals 8% and creates 2 power cubes.
 * Throw: Johnny swipes out in front of him. Deals 5% when thrown.

Knockout Attacks

 * Side: Johnny spins around sticking his arms and a leg out. Deals 8%~11% uncharged~charged.
 * This multi-hit wasn't coded right, resulting in the move being slightly underwhelming in damage power. However, it still has traces of multi-hit properties, dealing the largest amount of shield/boss damage in the game.
 * Up: Johnny hops up and slaps the air. Deals 16%~23% uncharged~charged. Creates 4 power cubes.
 * Down: Johnny brings down his elbow, and then chops fully with his arm. Deals 12%~17% uncharged~charged. Creates 3 power cubes at 12%~13% and 4 power cubes above 14%.

Aerial Attacks

 * Neutral: Johnny does a sexy pose while a yellow aura surrounds him and hearts pop out above him. Deals 11% and creates 2 power cubes.
 * Side: Johnny swings forward and does a double axe handle. Deals 9% and creates 2 power cubes
 * Up: Johnny rests his head on his arms while the rest of his body somehow sticks upward and his legs kick up. Deals 8% and creates 2 power cubes.
 * Down: Johnny twists then stomps both legs in mid air. Deals 10% and creates 2 power cubes.

Signature Attacks
Neutral: Comb Toss
 * Johnny Bravo tosses a comb as a projectile. Deals 7% and creates 1 power cube

Side: Hog Ride
 * Johnny's motorcycle comes out from nowhere as Johnny hops on and rides it forward for a short time. Deals 13% and creates 3 power cubes.
 * Funnily enough, this move is one of Johnny's greatest kill moves. This is strange because this move is based on his 3DS version's assist, as most playable former assists get their assist attacks as PTEs. This is the case with Him on specific stages and Aku. However, Bravo gets a new PTE animation and gets to use his former assist attack limitlessly.

Up: Whoa, Mama!
 * Johnny flips up into the air diagonally. Deals 16% and creates 4 power cubes.

Down: Karate Moves
 * Johnny does a series of chops, or three hits, each dealing 8% and creating 2 power cubes.

Punch Time Explosion: Wild Show
Johnny calls for the attention of multiple women and flexes, causing them to go lovestruck. He then attacks around him in a series of "karate" chops. The first hit deals 34% while the rest deals 19%. Each attack creates 4 power cubes.

Synergy: Dracula
Johnny dances with Dracula which attracts a herd of multiple women. During the synergy, Johnny makes poses which causes a flash in the direction he poses (19% damage). The area Johnny is dancing also "attracts" opponents into the danger zone.

Quotes

 * "Who wants tickets to the... gun show?!"
 * "That's how ya'impress the ladies!" (?)
 * "Man, I'm pretty!"
 * "Whoa, Mama!"
 * "Hey, baby!"
 * "Not my hair!"
 * "Get ready for my... KA-RA-TE!"
 * "I drive me wild!"
 * "Yeah, whatever."