Grim

The all-powerful grim reaper was a scary legend with a magic scythe at his disposal, but after losing a limbo contest in purgatory, Grim is forced to be best friends with Billy and Mandy. Grim tries to maintain a shred of dignity, but it's hard when he's constantly being outsmarted by a couple of obnoxious kids.

Overview
In Cartoon Network Punch Time Explosion XL, Grim is an unlockable character unlocked by winning 25 matches or completing Grim 1 in story mode. His in-game bio states that Grim's range is practically unmatched thanks to his scythe.

In-game Stats
Speed: 1/5 Power: 5/5 Air: 3/5 Range: 5/5
 * A few of Grim's moves have a lot of endlag.
 * Grim has great knockback power on multiple moves.
 * Grim has a not so impressive recovery, but has great edge guarding ability.
 * Grim's scythe range is ridiculous and easily hits opponents within range. He comes with a projectile and many other tools to hit opponents from the right distance.

Normal Attacks

 * Neutral: Swings his scythe horizontally (2%), does an overhead strike (2%), and sticks his scythe forward (4%, creates 1 power cube).
 * Running: Grim spins his scyhte around while running forward. Deals 3% per hit and has such pathetic knockback that it might've been a mistake.
 * Up: Grim raises his scythe above him. Deals 4% and creates 1 power cube.
 * Down: Grim tosses his scythe to the ground, somehow making it spin in place. Deals 4% and creates 1 power cube.
 * Throw: Grim reaches out with his left arm. Deals 4% when thrown.

Knockout Attacks

 * Side: Grim swings his scythe forward horizontally. Deals 13%~19% uncharged~charged. Creates 3 power cubes at 13% and 4 power cubes above 14%.
 * Up: Grim raises his scythe in the air and spins it around. Deals 3%~4% per hit uncharged~charged. Creates 1 power cube at 4%.
 * Down: Grim swings his scythe like a golf club and looks on at his "launched opponent" whether it hits or not. Deals 17%~25% uncharged~charged. Creates 4 power cubes.

Aerial Attacks:

 * Neutral: Grim strikes in front of him. Deals 6% and creates 1 power cube.
 * This attack will also hit behind him due to him swinging the scythe behind him as a sort of wind up.
 * Side: Grim swings his scythe forward vertically. Deals 9% and creates 2 power cubes.
 * Up: Grim sticks his scythe in the air, spinning the edge of the blade. Deals 6% and creates 1 power cube.
 * Down: Grim sticks his scythe below him. Deals 12% and creates 3 power cubes.

Signature Attacks
Neutral: Scythe Beam Side: Reaping Slash Up: Grim Spin Down: Mad Eruption
 * Grim shoots a green projectile in the shape of a sickle. Deals 10% and creates 2 power cubes.
 * Grim swings his scythe forward vertically, changing the blade into a large green energy in the shape of the blade. Oddly, this attack isn't disjointed and hitting the blade will cause Grim to get hit too. Deals 12% and creates 3 power cubes.
 * Grim spins in the air, raising his scythe above him, until he spins around while at the peak of the move. Deals 7% and creates 1 power cube.
 * Grim slams his scythe to the ground, summoning green flames around him. Deals 1% per hit. A full 25% if all hits are connected. However, can be shielded during use.

Punch Time Explosion: Portal of the Netherrealm
Grim maniacally laughs as his scythe gets bigger and green aura surrounds it. Grim then performs a powerful slash that deals 30%, while opening a portal unleashing a wave of souls that deal instantaneous damage.

Synergy: Mung Daal
Grim adds some weird green goo into Mung Daal's giant pot causing damage to anyone near. During the synergy Grim can move around and attack like normal and has invulnerability.

Quotes

 * "Did you really think you could beat the Grim Reaper?"
 * "You're headed, for the underworld."
 * "Behold, the power of me scythe!"
 * "Come forth, forces of the Netherrealm!"
 * "That hurt!"
 * "Don't let Mandy find out about this!"