Captain Planet

Captain Planet is created by the five elements of the Magic Rings Gaia had invented. The elements that are used to create him are Earth, Fire, Wind, Water, and Heart. Captain Planet has a strong sense of humor and frequently makes puns and jokes while taunting the villains. He only really refrains from joking if he's dealing with a serious situation that requires an equally serious demeanor.

Overview
In Cartoon Network Punch Time Explosion XL, Captain Planet is an unlockable character unlocked by completing story mode or by winning 75 matches. Captain Planet is noted in his bio to be well-balanced with powerful moves.

Pros

 * Best horizontal recovery in the game due to fire oversight
 * Multi-jumps; good aerial maneuverability

Cons

 * PTE is incredibly situational
 * No proper projectile
 * Inconsistent moveset
 * Incredibly low knockback

Bio
'''Captain Planet is an elemental hero and protector of Earth. The TV series was one of the first cartoons to have a strong environmental theme, which set it apart from other shows at the time. The series totaled 113 episodes across 6 seasons, and also spawned toys, comics, and video games (other than Punch Time Explosion).''

In PTE, Captain Planet is a well-balanced fighter whose signature moves are quite powerful.

In-game Stats
Speed: 4/5 Power: 3/5 Air: 4/5 Range: 4/5
 * Captain Planet has decent speed. His moves come out quicker than most, and lets him counter attack effectively with his signature or knockout attacks.
 * Captain Planet has decent power. His strongest moves may have great knockback but his damage output is fairly average.
 * Captain Planet has the ability to jump twice mid air, with a total of 3 jumps counting his ground jump. In addition, fire can be used as many times as desired in air, resulting in the best horizontal recovery in the game.
 * Captain Planet's wind can space out opponents, and doesn't have trouble chasing down opponents on and even off stage with fire. He can also attack incoming opponents with his down signature, knocking them away from Planet.

Normal Attacks

 * Neutral: Captain Planet uppercuts with his left arm (2%), punches with the right (2%), and uppercuts again with his left arm (4%, creates 1 power cube).
 * Running: Captain Planet flies forward dealing 7%, creating 1 power cube.
 * Up: Captain Planet uppercuts, dealing 6%. Creates 1 power cube.
 * Down: Captain Planet lashes the ground with his leg, spinning. Deals 9% and creates 1 power cube.
 * Throw: Captain Planet reaches out with his left arm. Deals 6% when thrown.

Knockout Attacks

 * Side: Captain Planet does a hook kick while his leg is surrounded by fire. Deals 14%~20% uncharged~charged. Creates 4 power cubes.
 * Up: Captain Planet does a spinning double kick upwards, surrounding his legs with water. Deals 10%~14% uncharged~charged. Creates 2 power cubes at 10%~11%, 3 at 12%~13% and 4 at 14%
 * Down: Captain Planet stomps the ground sticking his foot out while a rock erupts and breaks apart, sending fragments flying. The ground particle has Captain Planet facing left in mind, meaning that if Captain Planet uses this facing right the ground effect will be misplaced, in addition the ground effect is always misplaced a notable distance above ground. Deals 15%~22% uncharged~charged. Creates 4 power cubes.

Aerial Attacks

 * Neutral: Captain Planet does a series of multiple kicks each dealing 3%.
 * Side: Captain Planet uses his knee of justice. Deals 11% and creates 2 power cubes.
 * Up: Captain Planet somersaults and kicks upward. Deals 8% and creates 2 power cubes.
 * Down: Captain Planet swipes underneath him with his arm, forward to back. Deals 10% and creates 2 power cubes.

Signature Attacks
Neutral: Wind Breath
 * Captain Planet blows a gust of wind in front of him. Deals 8% and creates 2 power cubes.

Side: Fire Dash
 * Captain Planet leaps and charges forward while cloaked in fire. Deals 9% and creates 2 power cubes.
 * Fire Dash can be used as many times as desired in the air and won't leave Captain Planet in free fall.
 * Due to this property, Fire Dash can also be used to gimp and attack characters off stage.

Up: Water Column
 * Captain Planet rides a giant wave of water upward. Deals 12% and creates 3 power cubes.

Down: Earth Smash
 * Captain Planet leaps, smashing the ground. Airborne, this move is a stall-then-fall. Deals 14% and creates 4 power cubes.

Punch Time Explosion: Powers Combined
Captain Planet summons the powers of Earth, Fire, Air, and Water. Two giant tornadoes (one made of earth and fire, the other one made of air and water) draw nearby and close in on each other to create a vacuum effect on enemies caught in the tornado, racking up 1% damage per hit. Opponents are finished off with the power of Heart which creates said image and a rainbow above Captain Planet, dealing 28%.

Synergy: Count Dracula
Captain Planet and Count Dracula start dancing. Pressing an attack will cause Captain Planet to scream "Heart!" and summon a rainbow wave in the specified direction. This deals 25% and creates 4 power cubes.

Quotes

 * "By your powers combined, I am Captain Planet!"
 * "Time to recycle these eco-villains!"
 * "The power is yours!"
 * "Looting and polluting are not the way!"
 * "Great job, planeteer!"
 * "Wind!"
 * "Fire!"
 * "Water!"
 * "Earth!"
 * "Heart!"
 * "Too much... pollution..."
 * "Need to RECHARGE!!"
 * "Solar power... running out..."
 * "Oh no you didn't!"

Trivia

 * Captain Planet's alternate costume is Captain Pollution, a major enemy of Captain Planet.
 * Captain Planet is the only character in the game that's not from a Cartoon Network original series.
 * Captain Planet's front/back aerial bears resemblance to that of Captain Falcon's from his appearance in the Super Smash Bros. series, although there is no sweetspot; instead having a consistent hitbox.