Character Archetypes

Character Archetype is the defining term for a character's general strategy and gameplay style.

All-Rounder
These are characters that tend to be jack of all trades master of none and don't gear towards any single playstyle. They come equipped with a verstaile and basic kit that encourages any different types of play. Some may be more effective than others but the idea is there.


 * Ben Tennyson
 * Buttercup
 * Numbuh One
 * Dexter
 * Mojo Jojo
 * Toiletnator

Warrior
These are swordy characters who basically come equipped with disjointed melee attacks. They may have a projectile as well and some kind of defensive tool like a shield or area of effect move. They are basically all rounders with a weapon.


 * Grim
 * Billy and Mandy
 * Vilgax
 * Scotsman

Rushdown
These characters usually have little to no projectiles but focus on rushing in to overwhelm opponents and tend to have the tools to back them up in doing so. They tend to have a good combo game or some of the fastest attacks in the game.


 * Captain K'nuckles
 * Blossom
 * Samurai Jack
 * Father

Hit & Run
These characters similarly rush in or find a weakness and either pull of a strong attack or small combo then run away, whether it be because they can't do more in that situation or being present posesses a bigger danger to themselves and therefore forced to retreat.


 * Chowder
 * Flapjack
 * Bubbles
 * Mac & Bloo
 * Captain Planet
 * Young Ben

Keep Up/Pressurer
These characters are almost a middle ground of Hit & Run and Rushdown in that they are close ranged oriented and are good at harassing opponents but not for prolonged periods of time.


 * Monkey
 * Kevin E. Levin

Knocking Characters
These characters just hit and knock around their opponents. Their combos are always on the short end and all attacks have mid to high knockback. Their range is only decent but have no long range options like projectiles at their disposal.


 * Him

Turtle
These characters tend to rely on projectiles more than other characters and are heavily defensive. They have slow melee attacks that are designed to knock the opponent away and follow up with a projectile.


 * Hoss Delgado

Zoners
These characters are zoners but their zoning can lead to a devastating attack when their projectiles are trespassed. Otherwise they struggle up close.


 * Johnny Bravo
 * Aku