Knockout Attack

A Knockout Attack (sometimes refferred to as "charge attacks" or "smash attacks" under Smash Bros. terminology) is a grounded move activated by moving the analog stick in any direction while pressing the attack button at the same time. It can also be activated through the C stick with the Gamecube controller, however it can't be charged this way. Knockout attacks tend to have greater knockback than normal attacks. The attack will vary depending on the direction held. In addition it is possible to charge knockout attacks for up to 3 seconds by holding the attack button when executing the attack. The longer the charge, the higher damage and knockback will be dealt, usually dealing 5%~10% more damage than uncharged.

Overview
Many knockout attacks are used as a powerful melee option as it is typical for them to have higher power and higher range than a character's normal attacks. Although there are many exceptions of knockout attacks being less powerful and even weaker than normal attacks, of which tend to be multi-hit attacks.

Knockout attacks can be divided into two different move types. The most desireable trait for a knockout attack is a single powerful attack. The other, a multi-hit attack, which while deal considerably higher damage, are exploitable due to being able to shield during the move (in most cases), and still having significant end lag despite the move not launching opponents far.

Notable Knockout Attacks (XL)

 * Vilgax
 * Vilgax's down knockout is perhaps the strongest option in the game involving knockout attacks due to the bizarrely long range, and tremendous knockback and damage power.
 * Vilgax's up knockout, while harder to land than his down knockout, deals the largest amount of damage of any knockout attack in the game at 28% uncharged and 38% when fully charged. In comparison Kevin's Punch Time Explosion attacks deal less damage than this attack uncharged. The second highest damaging knockout is tied between Vilgax and Captain K'nuckles' down knockout (K'nuckles' being a multi-hit), which deals 21% uncharged and 31% charged.
 * Father
 * Father all together has very strong knockout attacks due to all three being fast and powerful single hit attacks. All of Father's knockout attacks deal above 15% uncharged, and as a result will always generate 4 power cubes.
 * Billy & Mandy
 * Billy & Mandy's knockout attacks overall are notable due to all being single hit moves, having fair power, and all being incredibly fast for the damage output.
 * Johnny Bravo
 * Johnny Bravo's side knockout has both traits of a single hit, and multi-hit. It sends the opponent flying if it connects, however there are traces of multi-hit data over the move as it has the potential to damage shields and put the opponent in dizzy status. It is also notable for dealing the highest amount of boss damage due to its multi-hit properties, making Johnny Bravo one of the best anti-boss characters in the game.
 * Samurai Jack
 * Samurai Jack is mostly a combo oriented character, and comes equipped with a strong up knockout used to finish many aerial based combos. Jack arguably has the best up knockout in the game, which while can't K.O. as early as others, comes out second fastest, has fair range, and enough power to be considered.
 * Dexter
 * Dexter's down knockout is on par with Vilgax's down knockout but is harder to land due to being slower and more close ranged.
 * Him
 * Him's up knockout has extreme range when compared to other up knockouts, and also has great power. Him also has a great side knockout due to notable range and power.
 * Toiletnator
 * Toiletnator's side knockout deals great damage, but lacks in knockback power. As a result of this, it has potential to be comboed with multiple side knockouts dealing high damage all together and generating a large amount of power cubes.
 * In addition Toiletnator has a relatively strong up knockout, and is his strongest K.O.ing option without his PTE.