Punch Time Explosion (Move)

"'Punch Time Explosions are unique to each character and provide them with huge temporary advantages over their opponents. For example, when Dexter activates his Punch Time Explosion he hops into his custom fighting robot to blast his opponents. Players can expect to use a Punch Time Explosion or two per battle.'"

"'Players can activate their Punch Time Explosions when they have filled up their PTE gauge. The PTE gauge fills up by collecting Power cubes.'"

Punch Time Explosions (not to be confused with the game names themselves) (also referred to as "super attacks" by the announcer, or "Final Smash" under Smash Bros. terminology) are super moves performed when the player collects 40 power cubes to fill up their PTE gauge. Players can earn power cubes by attacking the opponent. The amount of cubes that come out depend on how much damage was dealt (with a few exceptions). 4%~7% creates 1 power cube, 8%~11% creates 2 power cubes, 12%~13% creates 3 power cubes, and caps out at 4 power cubes at 14% or higher. Unlike its partner game, Super Smash Brothers, these super attacks can be blocked forcing the player to (at least most of the time) use their Punch Time Explosion under certain conditions and strategies to succesfully utilize their attack to the fullest.

Punch Time Explosions
The Punch Time Explosions are all listed below, as well as their website descriptions (if applicable), in italicized quotes. Many PTEs were fleshed out and made controllable in the XL version, as many of them were simply cutscene sequences in the 3DS version.

Trivia

 * Punch Time Explosions can be activated in nearly all situations, allowing for attacks to even combo into the super attack itself, or help keeping the player alive after being sent tumbling.