Toiletnator

Toiletnator is a KND villain regarded as not a threat due to his many strange habits to prove himself as the best supervillain. He possess toilet-based powers.

Overview
In Cartoon Network Punch Time Explosion XL, Toiletnator is an extra character that can be bought from the store for 1200 points. His in-game bio states that Toiletnator is an average fighter with above average speed and range.

Pros

 * Notable attack speed average
 * Overwhelming PTE; can cover a large area of space

Cons

 * Relatively low knockback power

In-game Stats
Speed: 4/5
 * Toiletnator's speed is average overall with his fast moves usually being weaker and slow moves being the strongest.

Power: 3/5


 * Toiletnator deals somewhat below average damage power, but knockback power is on the lower end.

Air: 3/5


 * Toiletnator has decent aerials accompanied by his range. His recovery isn't that bad.

Range: 4/5


 * Toiletnator is mostly a range character who focuses on whipping you with his toilet paper.

Normal Attacks

 * Neutral: Toiletnator punches with his right arm (1%), punches with his left (1%), and uppercuts with his right (5%, creates 1 power cube).
 * Running: Toiletnator slides across the ground, kicking with his left leg. Deals 6% and creates 1 power cube.
 * Up: Toiletnator raises his left arm above him. Deals 8% and creates 2 power cubes.
 * Down: Toiletnator kicks forward with his left leg. Deals 9% and creates 2 power cubes.
 * Throw: Toiletnator "reaches" out with both arms. Deals 5% when thrown.
 * Despite its lackluster animation, this move has more range than it seems. You can grab a foe almost twice the distance away from what his arms demonstrate visually. Try grabbing a stationary foe when you think they're right out of grab range. Example: This move has comparable range to down tilt, which also reaches slightly further than the animation implies. In situations in which up tilt misses, grab reaches.
 * Down tilt into dash grab(dash for very few frames! You should only see the dust in practice. Walk grab works too) is a viable mix-up. Don't get close at all! If the percent is low, the positioning is solid, and the character is right, sometimes the dash isn't even necessary to land the grab!

Knockout Attacks

 * Side: Toiletnator headbutts forward. Deals 14%~20% uncharged~charged. Creates 4 power cubes.
 * Up: Toiletnator thrusts a plunger above him. Deals 16%~23% uncharged~charged. Creates 4 power cubes.
 * Down: Toiletnator sticks out both arms and spins around. Deals 7%~10% uncharged~charged. Creates 1 power cube at 7% and 2 power cubes above 8%.

Aerial Attacks

 * Neutral: Toiletnator uppercuts with his right arm, spins around, and kicks with his left leg. Deals 7% per hit. Creates 1 power cube.


 * Side: Toiletnator whips forward a string of toiletpaper to pull foe toward him. Deals 11% and creates 2 power cubes.
 * Hit low to the ground to start a combo. Even if it hits the tip or at a high percentage, you can still choose to use a true tilt or fast aerial combo.


 * Up: Toiletnator whips upward a string of toiletpaper. Deals 9% and creates 2 power cubes.


 * Down: Toiletnator drops a plunger below him as a projectile. Deals 11%.

Signature Attacks
Neutral: Toilet Paper Side: Pogo Plunger
 * Toiletnator tosses a roll of toilet paper as a projectile. Deals 6% and creates 1 power cube.
 * Toiletnator hops on a plunger and jumps forward using it like a pogo stick. Deals 11% per hit and creates 2 power cubes.
 * You can do any attack afterward, even if the move propels you forward and reduces gravity. Use this as a last resort recovery... except if a foe is ready to hit you.

Up: Clogged Up Down: Wipe Away
 * Toiletnator surrounds himself in water and elevates upwards while spinning. Deals 13% and creates 3 power cubes.
 * Toiletnator sends out toilet paper whips to the left and right at a set distance. Deals 13% and creates 3 power cubes.

Punch Time Explosion: Flushed Away
Toiletnator summons a huge toilet which deals 16%. He uses his toiletkinesis to launch water tornado projectiles out from the toilet at both sides. These tornadoes deal constant 1% damage. Toiletnator can also move during the attack, albeit in a water tornado himself that deals 28%, creating 4 power cubes.

Synergy: Mandark
Mandark summons some robots with toilet roll heads to shoot out projectiles above them. Each hit deals 10% creating 2 power cubes.

Quotes

 * "You thought you were number one, but turns out you're number two!"
 * "You just got flushed!"
 * "I'm about to put the seat down, on your face!"
 * "This is gonna drain you!"
 * "Circling the drain!"
 * "Oh, great!"